![]() Players use laser blasters to shoot enemy creatures players can also kick aliens into carnivorous plants, resulting in splatters of green blood. From a first-person perspective, players can traverse alien worlds, catalogue flora and fauna, and battle hostile aliens. ![]() We can’t wait to see what’s next.This is an adventure game in which players assume the role of an aerospace employee on an inter-planetary mission. Typhoon’s 30-person team should be applauded for creating a confident and inventive adventure in a crowded genre, and with their debut title no less. However, these are small criticisms in the context of an overall memorable and well designed space adventure. Savage Planet can be played throughout in co-op.Īs you might expect from a mid-priced title from a new team, Savage Planet can be a little rough around the edges, with some frustrating enemies and gunplay that often feels clumsy and substandard. In true Metroidvania fashion, the world is full of secrets and inaccessible areas that can only be unlocked once you’ve acquired this new equipment.īy the end of the modestly-sized campaign (you can see the credits within 8 hours, although that’s with half of the game content untouched) players will be grapple beaming through the sky, swinging from one floating island to the next like a parkour superhero. As you progress through the adventure, you’ll also acquire enough resources – or defeat enough boss creatures – to add new suit powers, such as a jet pack booster or grapple beam, which add further variety. The latter are a real highlight, with players able to lure alien creatures towards traps, create makeshift bouncing platforms, custom grapple points and more. ![]() Your tools include a gun – of course – as well as a scanning visor for uncovering information on alien flora and fauna, and a variety of inventive alien seeds you can use to manipulate the environment. It helps that the tone of the game is consistently entertaining: As you progress, an AI companion frequently drops delightfully dark quips about how the game world’s teleporters are actually killing and reprinting the player, or suggestions that strength-giving power-ups are actually replacing the protagonist’s bones with alien tumours. The number of collectibles and secrets in the world will please completionists, with players able to scan almost everything into a giant catalogue of the game world. ![]() The titular Savage Planet is consistently colourful and compelling to explore, with a bizarre discovery nearly always lying behind the next floating, alien hill. Waypoints and radio chatter are used to guide the player to their next objective, but otherwise it’s a refreshingly hands-off experience, with no map to speak of and power-ups which aren’t always explicitly explained. The core of Savage Planet is exploration, with players able to progress at their own pace in what amounts to a more laid back approach than what we’re used to from this genre. “The seed tools are a real highlight, with players able to lure alien creatures towards traps, create makeshift bouncing platforms, custom grapple points and more.” A second player can join in via co-op, which adds to the enjoyment. Players must leave the ship to explore – and survive – AR-Y26 by encountering creatures and gathering resources until you have enough to upgrade your equipment and repair your transport. Your employer, Kindred Aerospace, proudly boasts of its reputation as the “fourth best” interstellar exploration company, the first gag in a script that hits far more than it misses. Taking control of a galaxy-trekking explorer, players arrive at the weird and wonderful world of AR-Y26, a suspiciously vibrant uncharted planet you’ve been sent to evaluate. Savage Planet is the debut title from Typhoon Studios.įirst-person survival games are ten-a-penny on today’s storefronts, but Savage Planet is anything but ordinary this No-Man’s-Sky-meets-Metroid-Prime adventure has players bitch-slapping alien critters into organic meat grinders, rocket boosting and swinging across planetary skate parks and, picking through flatulence in search of precious minerals. Considering the pedigree of its 30-person team – it boasts creatives behind franchises such as Far Cry and Batman: Arkham Knight as its founders – it’s perhaps less of a surprise the Stadia firm was convinced to splash the cash.īut Savage Planet will undoubtedly have made an impression too. Typhoon was acquired by Google months before its maiden release. It’s not often a studio is acquired before it’s even shipped a game, but that’s exactly what happened to Journey to the Savage Planet’s Montreal-based creator.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |